FruitFall – GameSalad for Education



“FruitFall” is the second unit in the GameSalad game design curriculum series.  While its game mechanics appear simple, this lesson introduces the concept of object-oriented programming through random object spawners, introduces students to the design challenges of implementing logic and behaviors that take place off-screen, and focuses heavily on user interface design across multiple device platforms (and the affordances each device offer).


This unit is designed for ten 1-hour classes and includes a detailed student guide, educator guide, deliverable checklist, rubric, assessment, finished game project and all image and sound assets necessary to create the ‘FruitFall’ game.



Game Genre


Computer Science Concepts

Object-oriented design, user interface design, hardware sensors, random functions