Good Tank, Bad Tank – GameSalad for Education

Good Tank, Bad Tank

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Good Tank, Bad Tank

“Good Tank, Bad Tank” is the third unit in the GameSalad game design curriculum series and introduces a number of more sophisticated game development topics including object spawning, attribute constraints and basic AI-driven enemies.


This unit is designed for ten 1-hour classes and includes a detailed student guide, educator guide, deliverable checklist, rubric, assessment, finished game project and all image and sound assets necessary to create the ‘Good Tank, Bad Tank’ game.



Game Genre

Overhead tank battle

Computer Science Concepts

Looping, AI, mathematical expressions